SANM-560: In Conclusion...
- Shane Reuter
- Nov 12, 2025
- 3 min read
Written by Shane Reuter - 11/12/2025


Now that we're in the editing phase there's not much to report on but our opinions on the vfx and nearly final cuts. A lot of people are content with finalizing the project throughout break, which I think is fair since we've already dedicated so much time, though it makes this whole wrap up period at the end of the quarter feel a bit barebones. I've always had a knack for re-editing my work after the quarter concludes, now with all that I've learned throughout in mind, but I'm not sure what to do for this one. I believe I'll still likely do my own edit and spin on it, simply because we have the unreal projects and infinite time so why not, but I honestly may feel guilty if I'm working on the footage at the same time and not aiding my classmates. Truthfully, I just don't want to have deadlines within the next 7 weeks.

I find the current, almost final, edit to be pretty inline with what I know of both our director's vision to be which is good news! Joao stated in class he may have me do a quick sound pass for the final cut due on Thursday, which is fun since I just got a really great review and informative critique on my sound design final and my Pro Tools trial is not expired yet, but I'm not entirely sure that is getting done, at least by me, by the time of class tomorrow. I'm currently tasked with editing steam into a shot and instead of editing the steam into the kettle like I was supposed to, I edited it into the cup. It's funny the mistakes we can makein a compressed

timeframe even without oneself even actually feeling the pressure. The kettle is far easier to do anyway so not much time has been lost at all, though I did like the way I edited the original shot so now I get to hoard that one to my reel and I and this project doesn't get to see it... it's fine.
Overall I've had an absolutely phenomenal time in this class! I had a very light schedule this quarter, thankfully, with my editing and sound classes coming very naturally to me and allowing me to focus entirely on this project for the most part. I felt very useful throughout as I offered to help as much as I could and was asked to help on countless aspects of the production. I especially felt I offered my

observational skills, not just as a photographer, but to maintain coherence and choices between classes. There were plenty of times I had chimed in when someone forgot a previously decided thing, or understandably didn't hear it at the time. I found this especially helped when Connor and I visited production design for the first time and got to really see and hear about their end the production and their processes/struggles.
I've been introduced to wonderful people through this class and been given yet another opportunity to be involved in what I came to SCAD to gain experience in, Virtual Production, and cannot be more grateful for such an experience. I've heard rumor that this class, or at least its current structure, will not be taught again and I truly feel honored to be among the few to have been involved in it. I could

not before this moment say I had a more realistic experience of a simulated film set at SCAD than the one this class granted me. Every issue that gave us stress seems so obvious to answer in hindsight, and that's what learning through experience truthfully is. This moment of reflection when you look back at all that time spent crafting art as it now comes together is what makes it all so worth it, and having it be so lively and real so early (essentially PRE) in our careers is enough fuel to make however long the journey may be feel worth it even now.









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